A solo dungeon card-crawler built from a stripped standard deck.


Overview

You are a scoundrel delving into a dangerous dungeon where every card is an encounter. Each turn, 4 cards form a Room. You must survive by playing 3 of them before moving deeper. The fourth card carries over, shaping what comes next.


Cards

♠ ♣ Monsters: These deal damage equal to their value when fought. Aces are the deadliest.
♦ Weapons: Equip to reduce incoming damage from monsters.
♥ Healing: Restore HP, up to a maximum of 20, once per round.

Weapons have a chain rule: after defeating a monster with a weapon, it can only be used against weaker monsters. If you encounter something stronger or equal, the chain breaks and you must fight bare-handed.


Flow

  • You start with 20 HP.
  • Each Room contains 4 face-up cards.
  • You must play 3 cards to advance to the next Room.
  • The remaining card stays and becomes part of the next Room.
  • New cards are drawn to refill empty slots.
  • You may skip a Room to discard it and draw a fresh one, but not two skips in a row.

Win / Lose

  • Win: You survive long enough to exhaust the deck and escape the dungeon.
  • Lose: Your HP drops to 0 or below from monster damage.

Controls

The game is fully playable with mouse, touch, or drag-and-drop.

  • Click / tap: Automatically performs the best available action (fight, equip, or heal).
  • Drag to weapon zone: Fight using your equipped weapon.
  • Drag to discard: Fight bare-handed.
  • Right-click / long press (monster): Force a bare-handed fight.

Tips

Plan your turn order carefully: fighting stronger monsters first often lets your weapon chain work more efficiently. Sometimes it’s better to take a small hit bare-handed to preserve a strong weapon chain for later threats. Healing is limited each round, so timing matters more than raw recovery. And don’t underestimate skipping — but use it sparingly, since you can’t skip twice in a row.

Leave a comment

Log in with itch.io to leave a comment.